ray casting 연산을 bvh로만 하는건줄 알았떠니 그게 아니였다.
http://blog.frogslayer.com/kd-trees-for-faster-ray-tracing-with-triangles/
http://gamma.cs.unc.edu/graphicscourse/16_ray_tracing_2.pdf
: bvh, kdtree의 장단점 비교. Ray - AABB intersection
http://www.nvidia.com/content/nvision2008/tech_presentations/Game_Developer_Track/NVISION08-Interactive_Ray_Tracing.pdf
: nvida, implementation
http://www.cs.virginia.edu/~gfx/Courses/2010/IntroGraphics/Lectures/6-RayCasting.pdf
https://social.msdn.microsoft.com/Forums/en-US/85ebadf5-704e-4d1a-844a-be62a904e65a/functionality-needed-by-the-profiler-has-been-intercepted-by-another-application?forum=vstsprofiler
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